Blog
 

Access to previous blog entries on my old website: https://battleangelsound.wixsite.com/battle-angel/blog

It was 1999 when I first encountered audio software on an Amiga computer that belonged to my cousin. You were about Tracker programs: ProTracker and DigiBooster. It was my cousin who infected me with his passion for creating music and working with computers.
Soon after, I became the owner of a PC myself. It was some Pentium II 266MHz...

After brainstorming new game ideas with my teammates, I was requested to see if it is possible to use audio to control events and visuals in Unreal Engine 4. So the next day, I started the exploration, and I found that it's possible to extract amplitude and frequency spectrum from an audio file and use it for several purposes.

I'm so happy. I spent the last two days building my new PC. Now when the system is properly configured I could begin making audio performance tests.

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